Writing Spaces: An Open Access Textbook Series

My friend and colleague Charlie Lowe and I are starting a new publishing project entitled Writing Spaces: Readings on Writing. Writing Spaces is a series of "volumes" of essays on composition written by writing teachers for students. Readers will be able to download essays at no cost. Should someone want a printed copy, we have partnered with Parlor Press to provide on-demand printing.

Essay submissions will be peer reviewed by the members of our editorial board who are all respected figures in composition studies. That will give our authors the opportunity to claim their essay as another academic publication in their CV

We are, of course, not the first ones to undertake an open source textbook project, and there have been some very successful open access texts in the past. However, we are among the first few in composition.

It has been very exciting so far, and many people have been supportive of this project. We thanks the members of our Editorial Board. We also thank Parlor Press and Dave Blakesley in particular, and the WAC Clearinghouse and Mike Palmquist, for agreeing to be our partners in this project. We thanks our departments, The School of Writing, Rhetoric, and Technical Communication at JMU and The Department of Writing at Grand Valley State University, for sponsoring this project.

So, if you want to be a part of this exciting project, go to our website, check out the call for proposals, and send your proposal our way.

New Major in Writing, Rhetoric, and Technical Communication at JMU

After about 5 years of discussions, arguments, and such, we finally have one. Enjoy the movie.

Writing Seminar in Ukraine

As I posted earlier, I went to Ukraine over the winter break to deliver a seminar to writing faculty. This time, the topic was "Distance Learning and the Teaching of Writing." As an added bonus, I was invited to attend a presentation of the final projects in a business communication class taught in English. The task was for the students to develop and explain to an audience of potential investors an idea for a new business venture. Topics ranged from new social networks for travelers and a nanny agency to an Italian restaurant and a stock-exchange news tracking service. The purpose of the task was not so much to teach these students how to pitch a business idea (although there was some of that too,), but rather give them practices in communicating their ideas in English.

I was very impressed, both by the quality of most of their ideas and by their English proficiency. Here is a picture of the group.

KhPI students and faculty

Legal Papers Served through Facebook? Why not?

Well, at least in Australia. And we are not talking about "pretend" legal papers, like "pretend' Facebook marriage. There were real, very real. What's next? Grocery shopping via text messaging?

Thoughts on Commoncraft

As someone who explains things for a living (to my students and to the readers of my publications), I have been fascinated by the work of Commoncraft. Not only did this couple manage to create fantastic "explanation" videos, but it also appears to be a successful business model. I regularly use their short videos in my teaching, and now I have stumbled across their Flickr set called "behind the scenes" which shows how they do what they do.

The remarkable thing is that they achieve their results with relatively low-tech, "run of the mill" equipment.

The Google Chrome Comic Book

This is not exactly news at this point, but I am blogging about it because I am going to use the Google Chrome Comic Book as an example of an effective albeit it unusual technical document in a talk I am doing today for prospective applicants to our graduate program in technical and scientific communication.

As many of us know, Google had made this comic book accessible to select members of writers about technology days before the Chrome was officially announced. Hiring Scott McCloud to create the comic didn't hurt the cause either.

Here is another link I'd like to show them today:

http://okapi.dreamhosters.com/remixing/mainpage.html

For sending this to me, a big "thank you" to my colleague Liam Buckley.

Navigating LinkedIn

I have been spending some time in LinkedIn lately, primarily because I have been trying to publicize more broadly that educational gaming book project I am working on and solicit more proposals for chapters. So, here is what I am thinking: I am teaching the Digital Rhetoric class next semester, and the majority of the students in that class are technical and scientific communication majors. I have been wondering whether, to get them used to the idea of the web as a social medium, a good introductory assignment in the class would not be having them start and maintain a LinkedIn profile. Most of them will be going on the job market or to graduate school next year, so it might be good practice not only in "digital rhetoric," but also in designing the new kind of resume that very few of them have thought about. I need to find out whether anyone else has used LinkedIn as a teaching tool.

Joe the Plumber becomes Joe the Published

According to the BBC, "Joe the Plumber," who, as we know by now, is not really a plumber, has signed a book deal. I suppose next time I am in the vicinity of a political candidate, even a losing one, I need to make sure I pitch my ideas for academic books to him or her. According to the publisher, Joe's book "will address his ideas
about American values..." One of those values must be capitalizing on
quick and dirty popularity fueled by misinformation spread about you by
a losing political campaign.
This news makes me sad. Not because I don't have a book contract, but for other, obvious reasons.


Call for Chapters: Design and Implementation of Educational Video Games

Together with my colleague Diane Wilcox, I am co-editing a collection on educational video and computer games. Below is the call for chapters. Consider contributing or pass the work along to anyone who might be interested. The book is under contract and is scheduled for publication in early 2010.


Design and Implementation of Educational Games: Theoretical and Practical Perspectives

Call for Chapters

a book edited by: Pavel Zemliansky, Ph.D and Diane Wilcox, Ph.D

both James Madison University)

Proposal Due Date: December 15, 2008

To be Published by IGI Global

http://www.igi-global.com/requests/details.asp?ID=524

Introduction to the Subject Area

Video and computer games offer players a high degree of
interactivity, and their popularity among people of different ages is
unquestionable. In recent years educators took notice of this
phenomenon and began integrating games into their teaching. This
increased attention has resulted in the adaptation of some commercially
available video and computer games for educational purposes, as well as
the development of new, "education-specific" games. The use of games
allows teachers and learners to simulate rich multimedia learning
experiences which might otherwise not be possible. It allows learners
to become immersed in "real life-like" environments while affording
their teachers an opportunity to custom-create learning situations,
tasks, and problems. The resulting learning and teaching processes are
problem and project centered, as well as participatory. Both of these
qualities are desirable for creating an active learning environment.

Purpose of the Book

The overall mission of the book is to provide a comprehensive
overview of educational uses of computer and video games, covering both
theoretical and practical aspects of the topic. We would like to look
at educational gaming through the following lenses: rhetoric;
narratology; games as persuasive texts; educational and learning
theories; games as social environments; use of gaming in professional
communication and other professional training; pedagogical practices
for games implementation, and so on. The publication will feature
essays of 8000-10000 words, discussing various topics and issues
pertaining to the theory and practice of educational gaming. We would
like to receive essays which are both theoretical and practical.
However, any discussions of practice of educational game
implementation, such as curricular integration or design issues, should
be grounded in gaming, rhetorical, educational, or other theory.

Audience for the Book

* Teachers in any field where educational gaming is used now or can
be used in the future (science and technology, business, education and
on-the-job training, humanities, and so on)

* Students (both graduate and undergraduate) and trainees in those fields

* Scholars and researchers in gaming theory, communication theory,
rhetoric, business, computer science, graphic design, and related fields

* Managers and in-house company trainers who wish to explore the
potential of games and participatory learning in their programs or
enterprises

Recommended Content Areas

We suggest the following content areas for submissions, although if contributors have other ideas, we will gladly listen:

* gaming theory

* video and computer games as persuasive "texts"

* design theory

* social aspects of games and gaming

* motivation and games

* the psychological aspects of computer games

* use of 3-D games to develop spatial ability

* game design for different audiences

* educational games for adult learners

* using simulations in professional education and training (government, industry, military, etc.)

* conception, design, and implementation of educational games

* integration of games with the goals and objectives of specific educational curricula and courses

* practical classroom strategies for teaching and learning with games

Submission Procedure

Prospective authors are invited to submit chapter proposals of
500-600 words on or before December 15, 2008. In their proposal,
prospective authors should clearly explain:

* The purpose and the contents of their proposed chapter

* How their proposed chapter relates to the overall objectives of the book

Authors will be notified of the status of their proposal and sent
chapter organization guidelines by January 15, 2009. Drafts of chapters
will be due by March 31, 2009.

Please send inquiries or submit material electronically (Rich Text files) to both editors at

zemliapx@jmu.edu

wilcoxdm@jmu.edu

The book is scheduled to be published by Idea Group Inc., www.idea-group.com,
publisher of the Idea Group Publishing, Information Science Publishing,
IRM Press, CyberTech Publishing, and Idea Group Reference imprints, in
early 2010.




Digital Rhetoric Course

I'll be teaching this in the spring.


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