Together with my colleague Diane Wilcox, I am co-editing a collection on educational video and computer games. Below is the call for chapters. Consider contributing or pass the work along to anyone who might be interested. The book is under contract and is scheduled for publication in early 2010.
Design and Implementation of Educational Games: Theoretical and Practical Perspectives
Call for Chapters
a book edited by: Pavel Zemliansky, Ph.D and Diane Wilcox, Ph.D
both James Madison University)
Proposal Due Date: December 15, 2008
To be Published by IGI Global
http://www.igi-global.com/requests/details.asp?ID=524
Introduction to the Subject Area
Video and computer games offer players a high degree of
interactivity, and their popularity among people of different ages is
unquestionable. In recent years educators took notice of this
phenomenon and began integrating games into their teaching. This
increased attention has resulted in the adaptation of some commercially
available video and computer games for educational purposes, as well as
the development of new, "education-specific" games. The use of games
allows teachers and learners to simulate rich multimedia learning
experiences which might otherwise not be possible. It allows learners
to become immersed in "real life-like" environments while affording
their teachers an opportunity to custom-create learning situations,
tasks, and problems. The resulting learning and teaching processes are
problem and project centered, as well as participatory. Both of these
qualities are desirable for creating an active learning environment.
Purpose of the Book
The overall mission of the book is to provide a comprehensive
overview of educational uses of computer and video games, covering both
theoretical and practical aspects of the topic. We would like to look
at educational gaming through the following lenses: rhetoric;
narratology; games as persuasive texts; educational and learning
theories; games as social environments; use of gaming in professional
communication and other professional training; pedagogical practices
for games implementation, and so on. The publication will feature
essays of 8000-10000 words, discussing various topics and issues
pertaining to the theory and practice of educational gaming. We would
like to receive essays which are both theoretical and practical.
However, any discussions of practice of educational game
implementation, such as curricular integration or design issues, should
be grounded in gaming, rhetorical, educational, or other theory.
Audience for the Book
* Teachers in any field where educational gaming is used now or can
be used in the future (science and technology, business, education and
on-the-job training, humanities, and so on)
* Students (both graduate and undergraduate) and trainees in those fields
* Scholars and researchers in gaming theory, communication theory,
rhetoric, business, computer science, graphic design, and related fields
* Managers and in-house company trainers who wish to explore the
potential of games and participatory learning in their programs or
enterprises
Recommended Content Areas
We suggest the following content areas for submissions, although if contributors have other ideas, we will gladly listen:
* gaming theory
* video and computer games as persuasive "texts"
* design theory
* social aspects of games and gaming
* motivation and games
* the psychological aspects of computer games
* use of 3-D games to develop spatial ability
* game design for different audiences
* educational games for adult learners
* using simulations in professional education and training (government, industry, military, etc.)
* conception, design, and implementation of educational games
* integration of games with the goals and objectives of specific educational curricula and courses
* practical classroom strategies for teaching and learning with games
Submission Procedure
Prospective authors are invited to submit chapter proposals of
500-600 words on or before December 15, 2008. In their proposal,
prospective authors should clearly explain:
* The purpose and the contents of their proposed chapter
* How their proposed chapter relates to the overall objectives of the book
Authors will be notified of the status of their proposal and sent
chapter organization guidelines by January 15, 2009. Drafts of chapters
will be due by March 31, 2009.
Please send inquiries or submit material electronically (Rich Text files) to both editors at
zemliapx@jmu.edu
wilcoxdm@jmu.edu
The book is scheduled to be published by Idea Group Inc., www.idea-group.com,
publisher of the Idea Group Publishing, Information Science Publishing,
IRM Press, CyberTech Publishing, and Idea Group Reference imprints, in
early 2010.