The second presentation today is by Scott Pobiner who is talking about designing for collaboration. So far, his argument seems to be that we need 3D spaces for effective collaboration, which is ironic because, through no fault of his own, he is speaking from behind a 2D interface of Adobe Connect. We are now looking at a picture of his face, Powerpoint slides, a chat box with a bunch of people chatting, and an interactive poll he created for people to chime in while he is talking.
This is pretty cool: he is analyzing different ways in which people create "physical interfaces" for work and collaboration, by using their bodies (hands, gestures, etc). I wonder if he is moving towards asserting that computer interfaces are too flat. Second Life anyone? I know, I know, it is fake...
So, yes, back to the thesis. It was that (that traditional interfaces are too "flat." But it was also that the physical spaces in which people learn matter. This may not be a new assertion to many readers of this post, but it will be new for some designers of educational buildings that I have worked in.